The abstract "The Effect of Self-Reflection on Information Literacy Performance in a Digital Serious Game" by Johannes Steinrücke, Bernard Veldkamp, and Ton de Jong was accepted for the Book of Abstract for the EARLI SIG14 Conference 2020 in Barcelona. Additionally, their paper titled "Information literacy skills assessment in digital crisis management training for the safety domain" was accepted for the journal Frontiers in Education. The abstract of the paper can already be viewed on the publisher's website.
The paper "Creating a Sentiment Lexicon with Game-Specific Words for Analyzing NPC Dialogue in The Elder Scrolls V: Skyrim" by Therese Bergsma, Judith van Stegeren and Mariët Theune was accepted for the GAMNLP workshop at LREC2020. Unfortunately the workshop in Marseille was cancelled because of the COVID-19 pandemic. The Proceedings of LREC will be published as planned in May.
'Andromeda: a Personalised Crisis Management Training Toolkit' was accepted by GALA conference 2019.
Two DATA2GAME publications were accepted for the IEEE Conference On Games 2019. Judith van Stegeren will present a demo of Churnalist at the COG industry day. Paris Mavromoustakos will present a talk in the special session about e-sports.
Judith van Stegeren and Mariet Theune had two publications accepted: one at the International Conference on Computational Creativity 2019 (Charlotte, NC, USA) and one at the StoryNLP workshop at ACL 2019 (Florence, Italy).
The journal article 'Determining the effect of stress on analytical skills performance in digital decision games: Towards an unobtrusive measure of experienced stress in gameplay scenarios' was just accepted by Computers in Human Behavior.
We are actively looking for research participants, for testing our new prototypes and games. Read more
A poster by Judith and Mariët titled Towards Generating Textual Game Assets from Real-World Data was accepted at the Foundations of Digital Games (FDG) Conference of 2018. Judith will attend the conference in Malmö to present the poster, and to participate in the Doctoral Consortium.
Paris' paper titled Personalised Crisis Management Training on a Tablet was accepted as a full paper at the Foundations of Digital Games (FDG) Conference of 2018. He will attend the conference in Malmö to present his findings. Read more
Paris and Johannes had a poster accepted at Psychonomic Society 2018. Paris will be attending the conference to present the poster. Read more
The DATA2GAME team had a very successful workshop with VRT last week. We discussed the needs of the VRT with regard to training methods, and brainstormed about the possible functionality of a new adaptive training game.
Bart Klaassen from the BMS lab at University Twente gave us a tour of the facilities of BMS lab. We were especially enthusiastic about the great variety of sensors that we can incorporate in our research.
DATA2GAME organises a workshop at the yearly conference of Tijdschrift voor de Politie.
The annual IEEE Conference on Games (IEEE CoG) seeks to share insights and cutting-edge research related to game technologies and design, covering scientific, technical, and engineering aspects of games.
Judith van Stegeren is presenting research on NaNoGenMo (joint work with Mariët Theune) at the StoryNLP workshop at ACL2019.
The ICCC conference series organized by the Association for Computational Creativity since 2010 is the only scientific conference that focuses on computational creativity alone and also covers all aspects of it.
Judith van Stegeren and Mariët Theune will visit Computational Linguistics in the Netherlands (CLIN).
Paris Mavromoustakos and Johannes Steinruecke will join the VRT in Almelo to talk about DATA2GAME.
Paris Mavromoustakos and Judith van Stegeren will visit the conference Foundations of Digital Games (FDG) in Malmö. Read more
Some of our researchers will visit Computational Linguistics in the Netherlands (CLIN), which is an annual conference about Computational Linguistics organised in Flanders (Belgium) and The Netherlands. Read more
T-Xchange and University Twente host a workshop about game design and serious games.